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Designing Time-Based Stimulus Sequences for Creating Flash and Bouncing Ball Animations
Published: January 19, 2024
doi:
10.3791/201425
Dinis Catronas
,
Nathércia Lima Torres
,
Susana Silva
1
Center for Psychology at the University of Porto, Faculty of Psychology and Educational Sciences
,
University of Porto
Tags
Keywords: Animation
Time-based Stimulus
Flash Animation
Bouncing Ball
Frame Duration
Slowdown Sequence
Speed Up
Key Frames
Stimulus
Onset
Interval Offsets
Stimulus End
Blue Circle
Screen Center
Squashed Balls
Ground
Blue Ball
Tween
Non-squashed Ball
Trajectory
Ascendant Animation
Highest Point
check_url/de/201425?article_type=t
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Diesen Artikel zitieren
Designing Time-Based Stimulus Sequences for Creating Flash and Bouncing Ball Animations.
J. Vis. Exp.
(Pending Publication), e201425, doi:10.3791/201425 (2024).
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