JoVE Educazione Scientific
Experimental Psychology
È necessario avere un abbonamento a JoVE per visualizzare questo.  Accedi o inizia la tua prova gratuita.
JoVE Educazione Scientific Experimental Psychology
Ethics in Psychology Research
  • 00:00Panoramica
  • 00:59Experimental Design
  • 02:43Running the Experiment
  • 05:01Representative Results
  • 05:33Applications
  • 06:55Summary

심리학 연구의 윤리

English

Condividere

Panoramica

출처: 게리 레반도프스키,데이브 스트로메츠, 나탈리 시아로코-몬머스 대학교 의 연구소

연구원이 침략과 같은 공부하는 흥미로운 주제를 발견할 때, 목표는 종종 가능한 한 생활에 충실한 방식으로 공부하는 것입니다. 그러나 연구자들은 윤리적인 방식으로 행동해야 합니다.  이를 위해서는 연구 목표와 참가자의 최선의 이익의 균형을 유지해야 합니다. 윤리는 연구원이 변수를 조작하거나 측정할 수 있는 모든 방법을 식별하지만 변수를 조작하거나 측정하는 방법에 따라 최종 결정을 내릴 때 계획 프로세스에 들어가는 경우가 많습니다.

시험이나 종이에 가난한 성적을 받은 후, 대학생은 평균 또는 불쾌한, 비명, 던지기, 심지어 신체적폭력이됨으로써 룸메이트를(즉,공격적인 방식으로 행동)에 그것을 꺼내는 것처럼 보일 수 있습니다. 침략은 대인 관계 폭력에 대한 의미로 인해 연구하고 이해하는 중요한 인간의 행동입니다. 그러나, 안전상의 이유로, 연구 결과는 폭력의 심각한 모형이 제시하는 위험에 참가자를 노출할 수 없습니다. 그 결과, 연구원은 우리가 참가자를 해치지 않고 더 공격적인 행동을 이해하는 것을 도울 수 있는 유사하지만 양성 행동을 확인해야합니다.

이 비디오는 2그룹 실험을 통해 다른 사람들이 원래 문제에 대해 책임을 지지 않더라도 다른 사람들에게 분노를 표출하는지 확인합니다. 특히 부정적인 피드백이 참가자에게 해를 끼치는 지 여부, 비용 대 복리후생, 동의 정보 및 브리핑 과 같은 주요 윤리적 문제를 고려합니다.

심리학 연구는 종종 다른 과학연구보다 더 높은 표본 크기를 사용합니다. 많은 수의 참가자가 연구 중인 인구가 더 잘 표현되도록 하는 데 도움이 됩니다. 이 비디오에서는 두 명의 참가자만 사용하여 이 실험을 시연합니다. 그러나, 결과에 표현된 바와 같이, 우리는 실험의 결론에 도달하기 위하여 총 245명의 참가자를 이용했습니다.

Procedura

1. 연구에서 윤리적 행동을 정의합니다. 윤리는 우리가 내리는 결정을 이끄는 도덕적 기준과 원칙의 모음입니다. 그들은 본질적으로 우리가 무엇을해야하는지 우리에게 말합니다. 연구원이 할 수 있는 일은 그들이 해야 할 일과 는 다릅니다. 비용 이점 분석: 연구를 수행해야 하는지 알기 위해 연구원은 이점이 피해의 비용이나 위험을 능가하는지 확인해야 합니다.  이는 참가자의 …

Risultati

The data were collected from 245 participants. Recall that the aggression scale was calculated on the number assigned to each of the drinks, which varied in levels of distasteful flavor. A t-test for independent means was run to compare the negative and neutral feedback conditions to determine how they influenced aggression. The results indicated that participants who received the negative feedback generally chose more noxious drinks for the innocent person in the other room (the friend of the evaluator), which is an indication of aggression (Figure 1).

Figure 1
Figure 1. Amount of aggression by feedback condition.

Applications and Summary

This two-group experiment shows how researchers can study sensitive topics in an ethical way that minimizes harm to participants, while still allowing participants to engage in an aggressive behavior.

As they study human behavior, psychologists often seek to analyze undesirable and troubling behavior. For example a recent study in Psychology of Popular Media Culture found that when video-game players lost a game, they were more likely to act aggressively by trash-talking.1 Though aggressive, this behavior is less risky than physical aggression and is common, which shows the researchers considered the ethical implications of their research.

Ethics apply beyond research. When considering ethical dilemmas in everyday life, there often is not a clear right or wrong answer. Should we test cosmetics on animals? Should Facebook be allowed to change how information appears on a user’s page to see if it changes the user’s behavior? The issues are complicated, but it is imperative that researchers consider these issues and seek out ways to answer their research questions in ways that protect participants.

Riferimenti

  1. Harmon-Jones, E., & Sigelman, J. State anger and prefrontal brain activity: Evidence that insult-related relative left-prefrontal activation is associated with experienced anger and aggression. Journal of Personality and Social Psychology. 80 797-803 (2001).
  2. Breuer, J., Scharkow, M., & Quandt, T. Sore losers? A reexamination of the frustration–aggression hypothesis for collocated video game play. Psychology of Popular Media Culture. (2013).

Trascrizione

Sensitive topics in research require careful planning to uphold ethical behavior- the moral standards that guide decision-making.

Designing studies in an ethical manner requires a balancing act between the benefits of the research and the costs or risk of harm to participants.

This decision process is referred to as a cost-benefit analysis, in which the study’s intent outweighs the high costs or risks of harm for those involved.

By applying ethical principles, this video demonstrates how to design, perform, analyze, and interpret an experiment about interpersonal aggression. Importantly, researchers study anger towards others without resorting to physical harm by incorporating more benign forms of aggressive behavior.

For this experiment, consider two sensitive topics, negative feedback and aggression, that require cost-benefit analyses to demonstrate ethical compliance.

Negative feedback towards participants might entail a number of different forms, including: medical results that indicate disease, a diagnostic test that indicates low IQ, harsh commentary on physical appearance, or severe criticism on written work.

Aggression could involve a number of behaviors, such as being verbally abusive to the participant, physically pushing the participant, administering an electrical shock to the participant, or giving the participant a foul-tasting drink.

Here, the experiment will focus on providing severe criticism on participant’s written work.

Using a two-group design, all participants write a paragraph about a day at the beach. One group receives negative feedback in the form of negative comments, whereas the second group receives neutral feedback, or no comments.

After receiving criticism, participants are asked to choose a beverage for their paragraph evaluator’s friend. The beverage choice correlates to the level of aggression displayed by the participant.

The hypothesis of the experiment is negative feedback induces aggression that would be taken out on another individual.

Thus, those who receive negative comments are expected to retaliate and choose more distasteful drink choices than those who receive no comments.

To conduct the experiment, gather the informed consent and final debriefing papers, a black pen, and a blank piece of paper. In a different room, you will need: dice, a red pen, index cards, 5 cups of water, a tray or platter, and portions of sugar, lemon juice, vinegar, and hot sauce.

To begin the experiment, meet the participant in the lab. Guide all participants through the consent process and discuss the overall plan for the session.

With the participant sitting at a desk, ask them to write a brief paragraph that describes a day at the beach. After the participant finishes, inform them that another researcher will evaluate the paragraph over the next 5 min.

Once in another room, roll dice to randomly determine the kind of feedback the participant receives. Assign negative feedback for an even number, and write comments on the paragraph with a red pen. If the dice roll results in an odd number, assign neutral feedback, and do not make any marks on the page.

After providing feedback, return the paragraph to the participant. Suggest that they read over the comments when you leave the room to set-up the next phase of the experiment.

While the participant waits, prepare five different beverages that range from pleasant to unpleasant tastes: highly sugared water, lemon water, plain water, vinegar in water, and hot sauce in water.

Then, label five different index cards with a number on one side and description on the other. Arrange each pair on a platter.

After arranging the platter, carry it into the room with the participant. Explain what each beverage contains. Instruct them to choose one beverage for the evaluator’s friend to drink in the other room. Record the number associated with the chosen beverage.

At the conclusion of the experiment, debrief participants and explain why deception was necessary for the experiment.

To analyze how aggressive behavior is expressed after feedback, average the numbers recorded for the chosen beverages in each condition.

The data are then graphed by plotting the mean number in each condition. In this experiment, participants who received negative feedback retaliated and chose a more distasteful beverage for the evaluator’s friend than those in the neutral group who did not receive any feedback.

Now that you are familiar with how psychologists study sensitive topics in an ethical way, let’s take a look at how other researchers are mindful of moral standards that promote safe alternatives for studying troubling and undesirable behaviors.

A recent study found that when video game players lost a game, they were more likely to act aggressively by “trash-talking.” The researcher considered the ethical implications of the design because trash-talking is less risky than physical aggression.

This study uses a social test that reliably induces a stress response in participants.

Physiological measures, such as skin conductance, heart rate and stress hormone levels, are obtained non-invasively through simple monitoring equipment and saliva samples.

Thus, this experiment provides an ethical alternative to painful physical stressors like treadmill running or cold pressor test.

Facing numerous ethical concerns, animal researchers use: within-group designs to reduce the number of unnecessary subjects, behavioral tasks to obtain ethological responses, and administer pharmaceutical agents to minimize pain and suffering.

You’ve just watched JoVE’s introduction to Ethics in Psychological Research. Now you should have a good understanding of how to design and perform the experiment, as well as analyze results and apply the phenomenon.

Thanks for watching! 

Tags

Cite This
JoVE Science Education Database. Education. Ethics in Psychology Research. JoVE, Cambridge, MA, (2023).